![]() In the mean time we also produced a cool version of Toki Tori for iPhone and we’re also working on some other Wii-related projects. Since it builds on the foundation of Rubik’s World we could get a running start with the development. Nlife: When did you start work on the game? Was it already being worked on after Toki Tori's release or is it more recent?Ĭollin: We started working on Rush in the first quarter of this year. And this is when we decided to make it into a series of which Rush is the first release! We felt that some of the concepts included inside the Rubik’s World title deserved to be explored even more, and get the proper Two Tribes treatment. When you actually develop16 games at once, there are a few corners you have to cut to get it out in time. I say compact games and not mini-games, since each of them could keep you entertained for hours. There was a DS version as well and each version had up to eight unique compact games in it. Late last year marked the release of our first retail Wii game, called Rubik’s World. It may sound cheesy, but there is more to it so bear with me while I explain. Nintendo Life: What made you decide to make this game? Why do you feel a Rubik’s Cube game is a logical fit for WiiWare?Ĭollin van Ginkel: Rush was born out of our desire at Two Tribes to create great games.
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